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![]() ![]() Added support for Zen’s Simwheels Uniflex-Elite.Workaround for invalid ACC opponents data when they are crossing start line (Completed laps + Spline position inconsistencies) messing the leaderbaord order.Relative gap (ahead/behind on track) now uses the previously mentionned “micro sector approach”.NB : When games gives those values, this computation is overriden by the game reported values. Games uses many different computations/estimations which can’t be reproduced exactly unless the game provides directly in telemetry the shown values. Warning : this is a generic “F1 Like” computation : this can’t give exactly the same result as in game displays. Completely rewritten gap estimation for games not providing it (AC, ACC ….) using a “micro sector approach” ,.Fix : OverlayDashboard conversion not refreshing the lists.Added sound input mute toggle action (mic …) and related status property.Added BestLapOpponentSameClassPosition property.New ncalc/js functions : drivershortname, driverinitials.Added Drag’n’drop support for rpms segments (led editor).Added dashboard local javascript extensions (so extensions can be exported/imported with the dashboard).Added new dashstudio images tool window.Added dashboard variables (reusable variables at dashboard level which can be transmited to child widgets).Added ShakeIt information messages when there are no effects and/or no outputs configured.Fix : Static map render in HTML (mobile, usb displays) will now render the player on top (like the desktop engine).Fix : Reading the sound input status could lead to a dead lock.Micro sectors computation is now working on replays.Added a setting to SimHub gap compuration algorythm choice : Micro sectors vs Distance to time (legacy), default is legacy Distance to time.Fix for a crash suspending telemetry in iracing when still in the menus.Added support for some Reiza Studios “oldies” (rfactor 1 based) :.LibUSB upgrade (Vocore, AX206), this seems to solve screen not detected issues on some systems.Was this article helpful? 0% of 0 players found this article helpful.Help and Documentation – Bug reports and features requests Recent changes 8.4.7 – 8.4.8 – Subscribe to EA SPORTS FIFA on YouTube.Check out the EA SPORTS FIFA Tracker on Trello.To learn more about them, check out our article on Connection Quality and how it can impact your FIFA 23 experience. Why it takes longer for the Online Response graphic to show actions compared to Local InputĬonnection Quality factors like ping, packet loss, and jitter can affect the Online Response controller graphic. When this option is chosen but an offline match is played, the “Input Only” option is automatically used. This Input Overlay option is only available for matches played on FIFA Game Data Centers. The second controller graphic is Online Response, which shows the same inputs but after they've been processed by a FIFA Game Data Center and your network.The first controller graphic is Local Input and mirrors the actions you perform on your physical controller.Two controller graphics are displayed on the top-right corner of your screen during online matches played on FIFA Game Data Centers. Peer to Peer Online: These online matches don’t use FIFA Game Data Centers, meaning that the controller graphic displays the actions performed on your physical controller as they are processed by the game.Online match: When playing an online match on a FIFA Game Data Center, the controller graphic automatically changes into the Online Response one.Offline match: The controller graphic mirrors the actions you perform, like button presses on your physical controller.One controller graphic is displayed in the top right corner of your screen during matches, and it works differently depending on what kind of match you’re playing. No input related controller graphics are displayed on screen. The Input Overlay setting can be configured in three ways. Choose your preferred Input Overlay option.Scroll through the list until you get to Input Overlay.Click Game Settings, then go to the Visual tab.Go to the Customise tile on the main menu.These visuals can be used as a tool to help you monitor your in-game actions, send us detailed feedback on Answers HQ, and even to see how your inputs are processed by FIFA Game Data Centers and your network during online play. Input Overlay is a setting that shows you on-screen controller graphics, letting you watch the inputs you perform during a match. Check out how to use it here, including the different options you have. The Input Overlay setting lets you see actions you perform in FIFA 23. ![]()
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